Tom Clancy’s EndWar
Tom Clancy´s EndWar is a realistic tactics game designed by Ubisoft Shanghai for PlayStation 3,
Xbox 360 and Windows platforms. It was released on November 4, 2008.
Although the graphics and the story line are all excellent, this is not one of best fighting games in my opinion. There´s no one-on-one combat at all and it´s more of a tactical strategy game then a fighting game.
The story line takes place after a nuclear attack in 2016 in Saudi Arabia where 6 million people
were killed and the worlds oil supply is crippled. The United States of America and the European Union
sign a historic Space-Land-Air Missle Shield Treaty and co-develope an interlocking anti-ballistic missle system.
The system works so well that the US and EU pronounce “the end of strategic nuclear war”. The price of crude oil
jumps to 800 USD a barrel forcing the EU member-states to consolidate poltical, economic and military power to
form the European Federation.
The United States launches it´s space station “Freedon Star” to regain its position as the number one superpower.
The station houses three US Marines companies that can deploy anywhere on the planet within 90 minutes. The negative
reactions to the Freedom Sar program felt by the EF and Russia especially, provokes an attack designed to upset the launch of
the space staion at Kennedy Space Station.
The graphic on EndWar are top notch and very realistic as most of Ubisoft´s games are but what sets this game apart
is the optional Voice Command Features. Using a headset, the player can give oders to their troops just like a commander
would in a real war. It only works is a few languages but seems to work quite well and without any glitches.
The player can also hear the enemy soldiers communicating their commands giving the player a strategic advantage
to counter the enemies attack.
It feels more like a battalion that you own. You can personalize it.
You can customize it. You can choose its motto and its heraldry. You can change its composition and abilities.
According to a Pre-GC IGN article: “Each faction has roughly 150 upgrades and units have six levels of experience.
These upgrades are where the seven unit types can gain great variety and specialization through three different ways-
experience, equipment and training, all of which have different effects and abilities. This allows many of the related unit types
other games consider a different class have merely to be folded into one of the eight present in EndWar. For example,
a rifleman may be upgraded to a sniper unit rather than having that unit type exist by itself.”
The game is rich with characters that come into play as the game progresses.
The characters are:
Gen. Scott Mitchell, Commander of the US Joint Strike Force.
Gen. Amadou de Bankole, Commander of the European Federation Enforcers Corps.
Gen. Sergei Izotov, Commander of the Russian Spetsnaz Guard Brigade.
David Becerra, the first Latino President of the United States.
Nathalie Perreau, the first President of the EF.
Vsevolod Kapalkin, President of Russia and the current UN Secretary General.
Maj. Alice Dennison, Executive Officer of the US Joint strike Force and provides the player with real-time battlefield information.
Capt. Ilaria Cimino, Executive Officer of the EF Enforcer Corps.
Maj. Alexei Noskov, Executive Officer of the Russian Spetsnaz Guard Brigade.
There´s seven unit types that the player can directly command: riflemen, engineers, tanks, transports, gunships,
artillery and command vehicles. The longer the troops survive in battle the more effective they become. The units
can be upgraded as they earn more expereince by earning points. Each individual unit can gain many upgrades for attack and defense
(e.g. extra armor on sides of tank or anti-aircraft gun attached to tank). Upgrades must be bought from points earned in the game.
The player does not control individual soldiers but controls entire units and batallions and much larger companies.
The units behave realistically, reacting to the situations on the battlefield. They can use walls, debris, building
and craters for cover when taking enemy fire. The player can call in more units as needed which will use Command Points
earned in the game. Command Points can also be used to call in Airstrikes, electronic warfare, force recon and
three types of of map support. Command Points are earned every 1 to 30 seconds by killing enemies and capturing uplinks.
THE UNITS
Riflemen: Standard infantry are effective against gunships and engineers they are while in cover. With upgrades they can
“Deep Strike” into any area on the map utilizing stealth to aviod being detected by enemies.
Engineers: While in cover they are effective against just about everything except for distant riflemen and artillery but they mostly
are anti-tank troops. Engineers can plantland mines and can use heavy machine guns that applys more damage to gunships and riflemen.
Transports: Transports are infantry fighting vehicles or IFV´s and are used against riflemen and gunships. They can transport
infantry but are open to attack from tanks and engineers under cover or dug-in.
Tanks: Tanks attack armored vehicles with a vengence btu are vunerable to entrenched engineers, gunships, artillery strikes
and minefields.
Gunships: Gunships are attack helicopters that can take out tanks and be used to scout the battlefield for airstikes and artillery.
They can be destroyed by entrenched engineers and transports.
Artillery: Artillery can wipe out ground units from a distance but are slow and fragile at close range.
Command Vehilcle: Command vehicles are guarded by escort units the can protect it against infantry and helicopters.
They allow the player access to the birds-eye-view of an overhead-situation report and access to UAV scouts.
The game also has three, upgradeable mission supports, Air Strikes, Force Recon and Electronic Warfare.
Air Strikes damage and destroy units.
Force Recon can call reinforcements from the regular army to attack hostile targets or to capture uplinks os any other area you command them to.
Electronic Warfare takes out enemy communications and forces their shields down, immoblizes enemy vehicles and helicopters
and reveals hhidden infantry and traps.
Sequel
A sequel to the game was confirmed to be in the early stages of development by Ubisoft’s creative director
Michael De Plater in an interview with Videogamer.com.[35] A small team from Ubisoft Shanghai is in charge
of the development, he said, and “is concentrating on two areas of improvement – single-player story and
depth.” He could not, however, place a date as to when more information on the sequel would be released.
On February 8, 2010, it was announced that the development of the sequel was put ‘on hold’.
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This blog is great. How did you come up with the idea?
Love this game and I just found your blog on StumbleUpon. Thanks for the great posts. Will be back for sure.
One of my friends already told me about this place and I do not regret that I found this article.